ERPG Dice / Docs
Documentation
Everything you need to parse a roll, resolve the rules and present the result in 3D.
Dice Core
The notation and rolling engine. Use it in a browser or server to validate expressions, apply rules, and get UI-ready data.
Notation, rules and APIs@erpg/dice3dviewDice View
The 3D presentation layer. It receives external results and handles themes, animation, and physics without deciding values.
3D, themes and integrationFirst steps
Start building.
Go deeper
Master the details.
Texture maps
Diffuse, normal, specular and face atlases explained.
Dice View v3 preview
Physical dice with the new WebGL engine; install from the pinned Git revision.
Benchmarks
Comparable workloads, pinned versions and reproducible results.
Licenses by version
MIT for published Core and View v2; distinct terms for the v3 preview.
IN USE
From the docs to real projects.
See two RPG experiences integrating the Dice libraries in different settings.